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Old Aug 05, 2011, 01:28 PM // 13:28   #61
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Unfortunately Scavenger Soul Binders have Aura of the Lich so no bodies required and their skills recharge faster than ours and for some weird reason they attack any of the capturable pets around and make minions out of those.... and if I dont get those in the first group I always get them in the second......


Arrrg I guess I'm out two titles cause I cannot manage to get past the second group........

It could all be luck as well you may get really good easy to kill spawns and I might get crappy impossible to kill spawns..... its my kind of luck in this game....
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Old Aug 05, 2011, 01:32 PM // 13:32   #62
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AotL 45s recharge animates one minion, nothing you shouldn't be able to handle. Tameable pets don't respawn, too. You CAN handle the minion masters, you just have to do pulls and take out the minions.
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Old Aug 05, 2011, 01:34 PM // 13:34   #63
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Originally Posted by Attiq View Post
It could all be luck as well you may get really good easy to kill spawns and I might get crappy impossible to kill spawns..... its my kind of luck in this game....
With the amount of enemies you need to take down, you're pretty sure to get some tough groups. You really need to be able to take anything they can throw at you to complete the area.
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Old Aug 05, 2011, 01:49 PM // 13:49   #64
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With the amount of enemies you need to take down, you're pretty sure to get some tough groups. You really need to be able to take anything they can throw at you to complete the area.
I wasn't meaning Jeydra wouldnt get hard groups I mean I generally get worse groupings against me than normal people.... you might not believe me but it is true..... i have very bad luck in games.....
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Old Aug 05, 2011, 02:01 PM // 14:01   #65
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I wasn't meaning Jeydra wouldnt get hard groups I mean I generally get worse groupings against me than normal people.... you might not believe me but it is true..... i have very bad luck in games.....
I think Jeydra will on average get as many tough groups as anyone. I meant to say, no one can expect only easy or mildly tough groups during this vanquish, there's just too many groups to be lucky on every spawn.

If anything, it seems to me you're the lucky one if you run into a group you can't kill very early. It would be a much harder pill to swallow if you run into something you can't kill when you're 400 kills into the vanquish.

Basically, you should work to be in a position where luck doesn't matter.
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Old Aug 05, 2011, 02:07 PM // 14:07   #66
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Hmmmm never thought of myself as being lucky to not get far in a Vanq lol probably a good statement...... Fact remains for me tho I have not made it past the 2nd group at all...... And I really have tried..... Pulling, Blocking, Grouping, Solo with Heroes, Monk and me and heroes..... Skill changes, armor changes, attacking style changes..... bout the only thing I haven't tried is getting the Monk to take agro.... lol that would be funny if it worked....
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Old Aug 05, 2011, 03:17 PM // 15:17   #67
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/ambivalent

I found vanquishing Minister Cho's Estate (at least, the first few mobs; I didn't go for the full VQ) to be about as difficult as the original mission itself - in fact, borderline easier without Afflicted explosions to decimate minions. Once I identified which monsters were the healers / MMs / hard res, everything just fell into place. I did use aggro techniques as a matter of course, but then aggro techniques are already required in so many areas so ...

That said, I'm much more skilled than most people, so my experience may be extremely polarized.
so you completely ignored what the OP said about commenting before trying out the mobs referenced in this thread?

I agree with the OP. The only harder VQ in my opinion would be to to a VQ while having "The Last Day Dawns" quest active in the Ascalon region. I can't remember exactly the map it's in, but doing that is brutal as well.
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Old Aug 05, 2011, 04:50 PM // 16:50   #68
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Originally Posted by Jeydra View Post
/ambivalent

I found vanquishing Minister Cho's Estate (at least, the first few mobs; I didn't go for the full VQ) to be about as difficult as the original mission itself - in fact, borderline easier without Afflicted explosions to decimate minions. Once I identified which monsters were the healers / MMs / hard res, everything just fell into place. I did use aggro techniques as a matter of course, but then aggro techniques are already required in so many areas so ...

That said, I'm much more skilled than most people, so my experience may be extremely polarized.
I don't think you read my post closely enough.

Attiq, I can show you how to get past the first few mobs. Message me in-game.
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Old Aug 06, 2011, 11:48 AM // 11:48   #69
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Near the end of the run Jurah got himself heavily DP'ed (I wasn't really paying attention zzz), Xandra would DPS him and then Jurah would die again, forcing me to kill myself. Was pretty frustrating, but I blame myself.

I change my mind on this vanquish though. It's not too difficult, but it's way too goddamn long. 400 monsters makes it one of the biggest around, yet these aren't monsters you can just cspace through. I would support a cut to ~200 monsters.
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Old Aug 06, 2011, 01:12 PM // 13:12   #70
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Why are you still here Jeydra? Great, /clap you can do it, but the fact remains a lot of people can't do it and many of the people who have done it still think its too difficult for a vanquish including myself. All people want is to bring the mobs down to 4 which is perfectly reasonable given the fact it is a 4 man area, you just seem so adamant about keeping it the way it is. You have claimed the reason you don't want it to be changed is you want harder content but lets get serious here you're not going to do this vanquish over and over like a DoA nerd. This just seems like an attempt to put people, with less skill than you, down and stroke your own e-peen.
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Old Aug 06, 2011, 01:45 PM // 13:45   #71
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in Zen Daijun are smaller groups, although 6 people are allowed there.
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Old Aug 06, 2011, 02:19 PM // 14:19   #72
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Originally Posted by Gli View Post
As it stands, we were too late, we should've done so before doing any WoC quests it seems. If the spawns of Cho's place don't change, we'll get that vanquish done eventually, but each of us will have to do it alone with a completely optimized set of 3 heroes. This kind of nonsense has us not wanting to play again for the moment though, which can't be the point of new content.

Before posting derogatory responses to this, please take a moment and actually have a look at the MCE explorable on HM with scavenger spawns. And try to vanquish it with a party of 2 human rangers, one of whom isn't exactly an 'elite' player, no cons, and any 2 heroes you like.
This being quoted, @ Jeydra: All you just proved is that you indeed need to solo it with an optimized set of heroes.

Fact remains that this is a vanquish you can't just do with a random composition of professions.
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Old Aug 06, 2011, 07:02 PM // 19:02   #73
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I think we can ALL safely say at this point that this area needs to be changed in one way or another.
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Old Aug 06, 2011, 08:30 PM // 20:30   #74
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In which case I more or less destroyed your argument, because I showed (well, without screenshots anyway) that the VQ can be done using two Ranger heroes, and your main problem with it was that you can't do it with two player Rangers (shows just how narrow your vision of Guild Wars is btw).

You could say the area is "unreasonably difficult to vanquish", but if we accept that we'd also have to say that "UW is unreasonably difficult to do 7H" or maybe "Gates of Morah is unreasonably difficult to do with 8 Ranger parties" and after nerfing everything we'll end up with "ANet is retarded, they made everything too easy".

You basically fall directly into the description I made earlier. You are bad at this game, yet instead of getting better you are choosing to complain. Well, ANet made this game with people like you in mind. Use cons pcons summoning stones DP removal and don't even think about complaining that you have to use them, because you're already choosing not to get better.

Regards.
We will believe you when you prove it, until then your full of crap.

2 rangers and VQ cho's estate? lol.
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Old Aug 06, 2011, 08:34 PM // 20:34   #75
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2 rangers and VQ cho's estate? lol.
Two Rangers and two spirit spammers? I don't see why not.
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Old Aug 06, 2011, 08:37 PM // 20:37   #76
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Two Rangers and two spirit spammers? I don't see why not.
so lets say im warrior, and i bring 2 ranger heroes.. i'm assuming that the rangers have 12 communing and 12 channeling magic on the other one and spam spirits?

anyways, the point that of this thread was not to prove this is an impossible vanquish, it's just a huge pain in the ass.

sure zombie vanquishes aren't dynamic, but is clearing a 400 monster zone with 4 people having to pull every single mob and hide behind minions fun to the average gamer?

Last edited by Man W/ Club; Aug 06, 2011 at 08:44 PM // 20:44..
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Old Aug 06, 2011, 08:49 PM // 20:49   #77
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I was assuming player rangers because otherwise, what's the point?
I see no reason as to why succeeding with two hero rangers isn't possible though, at least for some of the professions and I would say the Elementalist (Jeydra) is one of them.
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Old Aug 07, 2011, 03:47 AM // 03:47   #78
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We will believe you when you prove it, until then your full of crap.

2 rangers and VQ cho's estate? lol.
Unless you offer to pay me 100 ectos, I'd rather be full of crap than go through the VQ again with 2 Ranger heroes. I don't doubt it can be done; I'm just hard-pressed to find the motivation to do it. Incidentally, let me remind you that this was brought up because someone complained that he can't do this with his buddy when both of them were Rangers (i.e. two player Rangers).

As for having to use optimized builds, I wonder how much of the game can really be done with random professions. Can Ascalon be vanquished with 2 Warriors 1 Dervish 1 Assassin? Can Varesh be killed with 1 Derv 1 Sin 3 Rangers 2 Paragons + Morgahn? And while we're raging against having to use optimized builds, why stop there - if we accept "areas need to be doable with random professions" as a criterion for difficulty, why shouldn't it be random skills or random attributes?

This vanquish is hard, but it is also doable before consumable / summoning stone / DP removal support, and there is more leeway with builds than some seem to think. Therefore I'll hold to my viewpoint: it's too long, but not too hard.
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Old Aug 07, 2011, 04:02 AM // 04:02   #79
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...1904x1002? What the hell kind of monitor are you using?
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Old Aug 07, 2011, 06:13 AM // 06:13   #80
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/sign

change the vanq and the quest please >> both are really hard and i tried all sorts of builds.with heros with humans and i cant seem to get it so ill be forever 32/33 ><
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